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The Witness Documentary
Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability
Game Maker's Toolkit

Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability

🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Video games are for everyone. But disabled people can be left out if developers don’t consider their needs. In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who are colourblind or have low vision. Resources Game accessibility guidelines http://gameaccessibilityguidelines.com Color Oracle https://colororacle.org Sim Daltonism https://michelf.ca/projects/sim-daltonism/ Colourblind Simulator - Unity https://www.alanzucconi.com/2015/12/16/color-blindness/ Colourblind Simulator - Game Maker https://marketplace.yoyogames.com/assets/486/color-blindness-simulation Guidelines for Building Blind-Accessible Computer Games http://www.blindcomputergames.com/guidelines/guidelines.html Screenreader support on Xbox One (video) https://channel9.msdn.com/Events/GDC/GDC-2017/GDC2017-009 Accessibility on iOS https://developer.apple.com/library/archive/documentation/UserExperience/Conceptual/iPhoneAccessibility/Introduction/Introduction.html Accessibility on Android https://material.io/design/usability/accessibility.html#understanding-accessibility Games shown in this episode (in order of appearance) Half-Life 2 (Valve Corporation, 2004) Hue (Fiddlesticks Games, 2016) God of War (Santa Monica Studio, 2018) Cuphead (Studio MDHR, 2017) BioShock 2 (2K Marin, 2010) DOOM (id Software, 2016) Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015) Super Smash Bros. for Wii U (Sora, 2014) Fortnite (Epic Games, 2017) ReCore (Armature Studio, 2016) ChromaGun (Pixel Maniacs, 2015) Into the Breach (Subset Games, 2018) Battlefield 1 (EA DICE, 2016) Call of Duty: Modern Warfare 3 (Infinity Ward, 2011) The Spectrum Retreat (Dan Smith Studios, 2018) Rocket League (Psyonix, 2015) Pyre (Supergiant Games, 2017) Overwatch (Blizzard Entertainment, 2016) Splatoon 2 (Nintendo, 2017) Dead Rising (Capcom, 2006) Kirby's Epic Yarn (Good-Feel, 2010) Life Is Strange: Before the Storm (Deck Nine, 2017) Yakuza 0 (Sega, 2017) Invisible, Inc. (Klei Entertainment, 2015) Monster Hunter: World (Capcom, 2018) Borderlands: The Pre-Sequel (Gearbox Software, 2014) Assassin's Creed: Origins (Ubisoft Montreal, 2017) Alien: Isolation (The Creative Assembly, 2014) Kingdom Come: Deliverance (Warhorse Studios, 2018) Gone Home (Fulbright, 2013) The Awesome Adventures of Captain Spirit (Dontnod Entertainment, 2018) Street Fighter IV (Capcom, 2008) Shoot 1UP (Mommy’s Best Games, 2010) Mortal Kombat X (NetherRealm Studios, 2015) Injustice: Gods Among Us (NetherRealm Studios, 2013) Killer Instinct (Double Helix Games, 2013) Skullgirls (Reverge Labs, 2012) Hearthstone (Blizzard Entertainment, 2014) Dream Daddy: A Dad Dating Simulator (Game Grumps, 2017) Semblance (Nyamakop, 2018) Transformers: Devastation (Platinum Games, 2015) Music used in this episode Puzzle Pieces, Lee Rosevere Substory Theme A (Yakuza 0) Free Roam Theme (Life is Strange: Farewell) Zen 4 (Life is Strange: Farewell) Dynamic Theme Music (Life is Strange: Before the Storm) k. Part 2 - 01 untitled 1, animeistrash Contribute translated subtitles - https://amara.org/v/C3BE8/
  • Video Game để làm gì?
    Video Game để làm gì?
    Là người đã lớn lên cùng với game, đam mê với game, nghiên cứu về game hay thậm chí là phát triển game, hẳn không ít lần bạn đã phải dừng lại và tự hỏi rằng, rút cuộc chúng ta chơi game để làm gì?

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