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Tham gia Group
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Dead Cells - Cái tâm của nhà phát triển
Dead Cells là dòng game platformer, metroid-vania, rogue-like. Điểm nổi bật của nó là artstyle 2D-pixel được render thành frames từ model...
Shibainu
Jun 23, 2019
4 min read
Giá trị con người trong thiết kế game – một cách tiếp cận cho thiết kế cách kể chuyện tự phát
Một cách tiếp cận khác về đường lối thiết kế cách kể chuyện trong game.
Hùng Vũ
Jun 3, 2019
8 min read
Laralyn McWilliam: Vấn đề với “cách làm tốt nhất” trong game F2P
Cựu chỉ đạo sáng tạo của Free Realm phản ánh về gần một thập kỷ vật lộn với mô hình kinh doanh gây tranh cãi.
Hùng Vũ
May 31, 2019
14 min read
Cơ chế của trạng thái căng thẳng
Căng thẳng, áp lực và hồi hộp: chúng như là bánh mì và bơ của thể loại game kinh dị.
Hùng Vũ
May 30, 2019
16 min read
Thiết kế UI trong NieR:Automata
Những thông tin và bài học đáng giá từ quá trình thiết kế UI cho NieR:Automata của nhà thiết kế UI Hisayoshi Kijima.
Hùng Vũ
May 13, 2019
7 min read
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/noclip
The Witness Documentary
What lies at the heart of Jonathan Blow's island of mystery? We talk to the famed indie designer about how one of his earliest design ideas blossomed into The Witness. Noclip operates entirely through the funding of its members. To help us tell more stories about video games and the people who make them, please consider becoming a patron: https://www.patreon.com/noclip Produced by Danny O'Dwyer & Jeremy Jayne @dannyodwyer / @adackmusic Music supplied by Audio Network Speakeasy 2: https://us.audionetwork.com/browse/m/track/speakeasy-2_26872?st=quicksearch&ref=speakeasy%202 Business as Usual: https://us.audionetwork.com/browse/m/track/business-as-usual_29964 Flip Your Lid: https://us.audionetwork.com/browse/m/track/flip-your-lid_97552 Destined 3: https://us.audionetwork.com/browse/m/track/destined-3_101110 Your Destiny 3: https://us.audionetwork.com/browse/m/track/your-destiny-3_101319 Ancestors Of The Land 2: https://us.audionetwork.com/browse/m/track/ancestors-of-the-land-2_110402 Look to the East: https://us.audionetwork.com/browse/m/track/look-to-the-east_129964 00:00 - Intro 02:55 - First Gaming Memories 06:40 - College Years 08:20 - Early Career 15:04 - Design Beginnings 21:14 - Draw a Line 24:14 - Variety of Experiences 29:16 - Stylistically Boring 33:05 - Difficulty 35:03 - A Set of Layers 37:28 - The Island 40:22 - Expanding Design 41:37 - Business Success 42:48 - Exploring Understanding 44:50 - Next Project 45:45 - Credits
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LeonynnuS
[Vietsub] Hồi phục trong Games được làm như thế nào | Game Maker's Toolkit
Original Video: https://www.youtube.com/watch?v=4AEKbBF3URE
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LeonynnuS
[Vietsub] Điều gì tạo nên một hệ thống chiến đấu tốt ? | GameMaker's Toolkit
Note: Bản dịch này là tạm thời trong thời gian bản sub được Channel Mark Brown phê duyệt. Video gốc : https://www.youtube.com/watch?v=8X4fx-YncqA
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Game Maker's Toolkit
Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Video games are for everyone. But disabled people can be left out if developers don’t consider their needs. In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who are colourblind or have low vision. Resources Game accessibility guidelines http://gameaccessibilityguidelines.com Color Oracle https://colororacle.org Sim Daltonism https://michelf.ca/projects/sim-daltonism/ Colourblind Simulator - Unity https://www.alanzucconi.com/2015/12/16/color-blindness/ Colourblind Simulator - Game Maker https://marketplace.yoyogames.com/assets/486/color-blindness-simulation Guidelines for Building Blind-Accessible Computer Games http://www.blindcomputergames.com/guidelines/guidelines.html Screenreader support on Xbox One (video) https://channel9.msdn.com/Events/GDC/GDC-2017/GDC2017-009 Accessibility on iOS https://developer.apple.com/library/archive/documentation/UserExperience/Conceptual/iPhoneAccessibility/Introduction/Introduction.html Accessibility on Android https://material.io/design/usability/accessibility.html#understanding-accessibility Games shown in this episode (in order of appearance) Half-Life 2 (Valve Corporation, 2004) Hue (Fiddlesticks Games, 2016) God of War (Santa Monica Studio, 2018) Cuphead (Studio MDHR, 2017) BioShock 2 (2K Marin, 2010) DOOM (id Software, 2016) Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015) Super Smash Bros. for Wii U (Sora, 2014) Fortnite (Epic Games, 2017) ReCore (Armature Studio, 2016) ChromaGun (Pixel Maniacs, 2015) Into the Breach (Subset Games, 2018) Battlefield 1 (EA DICE, 2016) Call of Duty: Modern Warfare 3 (Infinity Ward, 2011) The Spectrum Retreat (Dan Smith Studios, 2018) Rocket League (Psyonix, 2015) Pyre (Supergiant Games, 2017) Overwatch (Blizzard Entertainment, 2016) Splatoon 2 (Nintendo, 2017) Dead Rising (Capcom, 2006) Kirby's Epic Yarn (Good-Feel, 2010) Life Is Strange: Before the Storm (Deck Nine, 2017) Yakuza 0 (Sega, 2017) Invisible, Inc. (Klei Entertainment, 2015) Monster Hunter: World (Capcom, 2018) Borderlands: The Pre-Sequel (Gearbox Software, 2014) Assassin's Creed: Origins (Ubisoft Montreal, 2017) Alien: Isolation (The Creative Assembly, 2014) Kingdom Come: Deliverance (Warhorse Studios, 2018) Gone Home (Fulbright, 2013) The Awesome Adventures of Captain Spirit (Dontnod Entertainment, 2018) Street Fighter IV (Capcom, 2008) Shoot 1UP (Mommy’s Best Games, 2010) Mortal Kombat X (NetherRealm Studios, 2015) Injustice: Gods Among Us (NetherRealm Studios, 2013) Killer Instinct (Double Helix Games, 2013) Skullgirls (Reverge Labs, 2012) Hearthstone (Blizzard Entertainment, 2014) Dream Daddy: A Dad Dating Simulator (Game Grumps, 2017) Semblance (Nyamakop, 2018) Transformers: Devastation (Platinum Games, 2015) Music used in this episode Puzzle Pieces, Lee Rosevere Substory Theme A (Yakuza 0) Free Roam Theme (Life is Strange: Farewell) Zen 4 (Life is Strange: Farewell) Dynamic Theme Music (Life is Strange: Before the Storm) k. Part 2 - 01 untitled 1, animeistrash Contribute translated subtitles - https://amara.org/v/C3BE8/
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Game Maker's Toolkit
Downwell's Dual Purpose Design
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this video, I'll explain why I think Downwell is one of the most elegant games made in a long time. Recommended reading / viewing: Polygon: "Downwell is the best game I've played in 2015" http://www.polygon.com/2015/10/16/9550205/downwell-is-the-best-game-ive-played-in-2015 GDC Vault: "Designing Downwell around one key mechanic" https://www.youtube.com/watch?v=M8SwpDKAWdg snomaN Gaming: "You Need to Play Downwell" https://www.youtube.com/watch?v=pxUY9xUU_ec Games shown in this episode (in order of appearance): Downwell (Moppin, 2015) Spelunky (Derek Yu, 2012) Music used in this episode: Uroboros (Downwell, Eirik Suhrke) Razor Girl (Downwell, Eirik Suhrke) Broken Ghost (Downwell, Eirik Suhrke) Mochi Yasan (Downwell, Eirik Suhrke) Lustre (Downwell, Eirik Suhrke) Credits (Downwell, Eirik Suhrke) Contribute translated subtitles - https://amara.org/v/C3BF2/
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LeonynnuS
Làm thế nào để hấp dẫn người chơi (Mà không hề làm gì sai trai) | Game Maker's Toolkit
Dịch từ video gốc : https://www.youtube.com/watch?v=hbzGO_Qonu0
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